First try with realflow. Seems with high viscosity liquids there’s a larger chance of parts of it “exploding” everywhere, not sure why this happens but I didn’t bother correcting it for this sim. Just something to keep in mind for next time lol.
First try with realflow. Seems with high viscosity liquids there’s a larger chance of parts of it “exploding” everywhere, not sure why this happens but I didn’t bother correcting it for this sim. Just something to keep in mind for next time lol.
re-render with new material
6, Experiment using metaball particles and HDRI lighting