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First try with realflow. Seems with high viscosity liquids there’s a larger chance of parts of it “exploding” everywhere, not sure why this happens but I didn’t bother correcting it for this sim. Just something to keep in mind for next time lol.

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some fun with some new plugins

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re-render with new material

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6, Experiment using metaball particles and HDRI lighting

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5: random

5: random

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4

4

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3:Patch modeling fun

3:Patch modeling fun

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2:Nosferatu

2:Nosferatu

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1

1

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